DARK NIGHTS: METAL #1
Written by: Scott “Doom Commander” Snyder
Art by: Greg “Pain Bringer” Capullo, Jonathan “Guillotine” Glapion, FCO “Killer” Plascencia, Steve “The Slayer” Wands
Published by: DC Comics
I was a big fan of Dark Days: The Forge #1, and rather enjoyed the followup, Dark Days: The Casting #1. Both comics had mystery, drama, easter eggs, and plenty of action. Add to that some A list talents, and you got yourself some darn good comics. After those two issues, I was eagerly awaiting the main course, Dark Nights: Metal.
The issue starts with a “Gladiator” type battle between the league and Mongul. Just don’t ask me how the League ended up there, because I’m still not sure. From there, Scott Snyder’s story follows Batman and the rest of the Justice League and Hal Jordan, as they investigate the mysterious appearance of a mountain in the middle of Gotham City. Here the team meets Lady Blackhawk, who takes them to Blackhawk Island, where they learn some of the history of Nth Metal.
One of the cool things about Metal #1 is seeing old characters like the Blackhawks brought back. Why this concept hasn’t been used more by DC is beyond me. Anyways, the characters are updated for the Rebirth era, but they still feel familiar. Hopefully we’ll get at least a Blackhawk mini-series out of Metal.
It’s not easy to juggle so many characters at once, but Scott Snyder knows how to handle these characters just fine. Each League member got a moment or two to shine and strut their stuff in this issue, there are even some funny moments between the members. As for the main plot. its obvious that Snyder is taking his time with this story, but Metal #1 also hints at what is to come later this year, and I am so ready for Hawkman’s return later this year.
The art by Greg Capullo is excellent throughout. He uses dynamic panelling and stages scenes to keep you engaged even when there is extensive dialogue on the page. The action scenes by Capullo are as epic as ever, and they all have a cinematic look to them. And after seeing his version of the League, I can’t help but wonder why DC Comics hasn’t given Greg Capullo a Justice League monthly book to draw.
The creative team is bringing together old concepts and brand new ideas, and they’re making it look easy. As strange as it sounds, this event book doesn’t feel like an event, and I am a-okay with that. Quite frankly, Marvel could learn something from Snyder and Capillo.
At the end of the day, Dark Knights: Metal #1 is an excellent start to what promises to be an awesome DC Comics event, and one worth the $4.99 cover price. Bring on the next installment, I’m ready for more!
Dark Knights: Metal #1 score: A-